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Thus far (~30% through), Resident Evil 4 is a fantastic game. I enjoy the shooting of things that are trying to eat me, I enjoy the puzzle games, I enjoy the strategy that's required when several things want to eat me at once, and some of them have figured out what that little red laser emanating from my gun means. I enjoy the way my cats lessen the survival horror experience by cuddling me, then heighten it by surprise hugging my head while I'm fighting a giant invisible crustacean. The autoadjusting difficulty is amazing.
But the game suffers from two major flaws: one is that you turn your head agonizingly slowly, especially when you have your weapons out, so it's really easy for monsters to sneak up on you during a firefight. The second is that the girl you are tasked with rescuing is designed to make you hate her. Her self defense skills are limited to ducking (slowly) if you point a gun at her, and running, but only to or behind you, never on her own initiative. They gave her the worst effing dialogue and a whiny voice actress. Thus far she has done two useful things, but I'm pretty sure one wasn't intended by the game designers, and the other features her continuing to turn a crank right up till the very moment a zombie grabs her. I guess she had a lot of faith in my sniping abilities, even though I was very actively and loudly involved in shooting some zombies that were trying to eat me. Basically, the designers did everything short of tattooing "useless twat" on her forehead.
I understand that they didn't have the AI to make her smart at the time (or now, really, depending on who you ask about the AI assistant in RE5), but there was still a simple way to solve one flaw with the other. If an enemy is getting close and is out of your field of vision, have Ashley shout "to your Left" (or right, or behind, if you were stupid enough to engage multiple enemies with open space behind you, you idiot). That way you would have a reason to miss her when she gets herself re-kidnapped. If she could spot the invisible monsters better than you she might even move up to useful.
Oh, and make her shrieks for help a little less grating. That would be great.
Thanks,
-me
But the game suffers from two major flaws: one is that you turn your head agonizingly slowly, especially when you have your weapons out, so it's really easy for monsters to sneak up on you during a firefight. The second is that the girl you are tasked with rescuing is designed to make you hate her. Her self defense skills are limited to ducking (slowly) if you point a gun at her, and running, but only to or behind you, never on her own initiative. They gave her the worst effing dialogue and a whiny voice actress. Thus far she has done two useful things, but I'm pretty sure one wasn't intended by the game designers, and the other features her continuing to turn a crank right up till the very moment a zombie grabs her. I guess she had a lot of faith in my sniping abilities, even though I was very actively and loudly involved in shooting some zombies that were trying to eat me. Basically, the designers did everything short of tattooing "useless twat" on her forehead.
I understand that they didn't have the AI to make her smart at the time (or now, really, depending on who you ask about the AI assistant in RE5), but there was still a simple way to solve one flaw with the other. If an enemy is getting close and is out of your field of vision, have Ashley shout "to your Left" (or right, or behind, if you were stupid enough to engage multiple enemies with open space behind you, you idiot). That way you would have a reason to miss her when she gets herself re-kidnapped. If she could spot the invisible monsters better than you she might even move up to useful.
Oh, and make her shrieks for help a little less grating. That would be great.
Thanks,
-me